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online video games, matureworld , maturecream , videogames at cd universe, jr.com, foreign, video game, your wife to have sex , video games review, training, wife sex , ps2 video games reviews, raunchy mature , x box games, Ltd. Nintendo games are geared for the youngest of console game players. "The company has…targeted a younger age wife lovers stories group - eight-to-12-year-olds - which it dominates" (Abrahams, 2001, n.p.).Advertising and Retailing Computer and console gaming is a massive and still-growing industry. "According to Jeremy Schwartz, senior analyst with Cambridge, Mass.-based Forrester Research Inc., the video game market raked wife lovers stories in US$6.9 billion last year, which was just slightly less than the motion picture industry's take of US$7.2 billion" (Dillich, 2000, n.p.). "Sony, Microsoft and Nintendo will spend an estimated $ 300 million to wife lovers stories $ 400 million next year alone to promote video games" (n.a., 2000, n.p.). With sales in the billions of dollars, and advertising budgets in the hundreds of thousands of dollars, it is understandable that companies are loath to turn away money offered by minors. "Of the 118 electronic games with a Mature rating for violence the Commission selected for its study, 83, or 70 percent, targeted children under 17.
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The largest overall video game segment in console games is boys between the ages of 6 and 11 (Thomas, 1996, n.p.). For each of the four console manufacturers, the target varies slightly. Sony Computer Entertainment Inc. Sony spokesperson Darren Horwitz said that the target segment for their games is the 13- to 17-year old male (Personal communication, D. Horwitz, video game 2001, June 14). Sega Corporation In a personal interview, Sega spokesperson Alicia Kim said that the target segment for their games is the 12- to 24-year old male, with a video game "sweet spot" of 17 years old (Personal communication, A. Kim, 2001, June 18). Microsoft Corp. Microsoft has yet to release their Xbox console machine, but have already defined a target market segment. In a personal interview, Microsoft spokesperson Jon Lenaway said that the target segment for their games is the 16- to 26-year old male, with a "a widening of that range later on" (Personal communication, J. Lenaway, 2001, June 14). Nintendo Co.,
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