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Headlines may be good for politicians but they don’t help parents do their jobs more effectively.”   With the strong support of the computer games ESA, leading retailers have already implemented systems to prevent the sale of Mature-rated games to persons under 17.  In fact, the National Institute on Media and the Family found last fall, prior to computer games full implementation of these new enforcement systems, that retailers prevented the sale of Mature-rated video games to minors 66% of the time.  The ESA highlighted national retailer Best Buy and its recent announcement that it was taking further steps to strengthen its enforcement program.  The ESA noted that in 2004, the average game buyer was 37 years old and the average game player was 30.  In addition, of all games sold in 2004, only 16% were rated Mature.  “Knowing this,” Lowenstein continued, “our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. 
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