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Those who do not criticize video games regardless of plots often point to entertainment business columns and articles certain principles or theories. Don't blame the mirror: Depictions that cartoonify or distort realities of society are part of the process of entertainment business columns and articles categorizing, developing terms for, coming to terms with, and developing ameliorations for such ills. The things entertainment business columns and articles complained about are truths of society and it is unfair and counterproductive to blame the mirror used to let us see them a little differently. Often these social problems are not being adequately addressed by conventional channels, and characterization in art builds awareness. Bad examples in fiction are a necessity for learning ethics: Human learning processes require dramatic depictions of bad examples so we can learn not to emulate them.
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